Kingdom Of Crowns

STRATEGY GAME

Phases of the game

Moving

The player chooses from which territory they want to move their units. Afterwards, in the drop-down, they can choose which and how many they are going to carry out in that phase. Once they have selected them, click on the target territory the units that will pass there.

The player that has chosen this phase will be able to move their units from any territory they control; the rest, on the other hand, will only be able to do it from one of them.

If the target territory is occupied by an opponent´s military units, a combat will take place (see Combat).

Recruiting

The player chooses in which of their territories they want to recruit military units. Then, in the drop-down, they can select which and how many units they want to recruit.

The regular units (foot soldiers, archers and knights) will only be able to be recruited in the territories where the player has a fortress; in the levy ones, where they must have at least one villager without work; and the mercenaries, in any of the territories controlled by them.

The player that selects this phase will spend one resource and one gold coin in purchasing their first military unit.

Villagers

The player chooses in which territories they want to place villagers. Then, in the drop-down, they will choose if they want to place them in a factory without employees or in an open territory.

The number of villagers each player obtains is given using the sum of their territories and factories divided by two, always rounded down.

The player that has chosen this phase will obtain an extra villager.

Producing

The number of resources that each player produces will depend on the level of their factories and the number of workers available in them.

The player that selects this phase will be able to obtain an extra resource of their choosing.

Building

The players choose in which territories they want to build their buildings. The, in the drop-down, can choose what they are going to build.

They can only build one building per territory in each phase. For the construction of a level 2 building it will be necessary to have the presence of a level 1 building of the same type.

The player that has selected this phase will be able to build their first building with a gold coin and a resource.

Trading

In the drop-down, the player chooses which resources they want to buy and/or sell.

The player that has selected this phase will be able to sell for the first time by obtaining an extra gold coin and buy for the first time with a gold coin.

Event

In the drop-down, the player that has selected this phase decides if the event card affects all the players (including themselves), thus obtaining an extra card or resource; if they cancel the effects of that card; or if they protect themselves from its effects but not the remaining players.

Cards

Player Cards

During the course of the game the player can play or not the cards in hand when they are given the opportunity to do so. If they choose to do so, they can choose in the drop-down which of their cards they want to play.

Event Cards

These are cards that affect all the players.

Units

Levy

It is the weakest unit during combat. Although in a combat involving several players, if they choose a round of combat the levy, since it has been eliminated, will not give them any advantage to the opponent during combat, thus maintaining an almost equal probability, behaving like fodder so that in the combat our more powerful units do not die. They can be recruited in any territory the player controls and that has a non-working villager in the factories. This villager will be substituted by a levy unit.

Number of combat stones: 1

Archer

The archer is a very low-cost unit that is able to confront more powerful units. The archer deploys its higher attack capacity in the first round of combat and from there on their power will decrease. They must be recruited in territories where there is a fortress controlled by the player.

Number of combat stones:

Novices: 3 (in the first round of combat), 2 (from the second round onwards).

Veterans: 4 (in the first round of combat), 3 (from the second round onwards).

Foot Soldiers

A unit that once it has been converted into a veteran unit becomes extremely powerful. It must be recruited in the territories where a fortress is present and controlled by the player.

Number of combat stones:

Novices: 4

Veterans: 6

Mercenaries

The mercenaries can be recruited in any territory controlled by the player giving them the surprise effect that alongside a great offensive capacity make this type of unit be able to turn round any adverse situation. The mercenaries at the end of the turn have a maintenance price of two gold coins. If they do not pay, the unit will disappear.

Number of combat stones: 5

Knight

The most powerful unit in the game, plus, if the player has chosen the moving phase, the knight is able to travel two hexagons instead of just one. They must be recruited in territories with a fortress and controlled by the player.

Number of combat stones:

Novices: 7

Veterans: 8

Buildings

Fortress

It is indispensable for the recruitment of soldiers, archers and knights. Also, if a territory with a fortress with a military unit in it is attacked, the fortress can help in the fight.

Sawmill

This building produces a resource of wood in resources of level 1 and 3 when in level 2 and with two villagers working in it.

Forge

This building produces a resource of metal in level 1 and 3 when in level 2 and with two villagers working in it.

Quarry

This building produces a resource of Stone in level 1 and 3 when in level 2 and with two villagers working in it.

Combat

When a player moves their military units to an occupied territory by an opponent, if in that territory there are military units defending it a battle will ensue. The probability of winning will depend on the size and the type of armies battling it out. Each military unit has an offensive power that translates in a number of stones for combat (See units table), so in this way you add the combat stones of each army, add an extra combat stone to the attacking player and then calculate the probability. If during battle each opponent has more than one military unit involved, the battle will take place in combat rounds. In each combat round the player that has lost the round will eliminate a military unit (this is done automatically) and will add to the number of the opponent´s combat stones the corresponding stones of the lost unit so that the probability will vary in respect to the initial one. The battle will keep going in this way until one of the players does not have any more military units left.